Tuesday, 1 June 2010

Week 4 Maya Tasks

Here are the last set of maya tasks.

Skinning. Here the arm is given a definite muscle and an elbow.




Some more tasks on Render layers and passes.

The Final Composite


Colour


Reflection


Matte


The matte pass was used to mask out the reflection pass, where it overlapped with the colour pass.



The main adition to this scene is the effects pass. In this example, some sparks are emmiting from the collision.



Diffuse


Depth


Effects


Flat Colour


Occlusion


Shadows


Specular



Too many render passes to display individualy. The main difference was in the technique. The two characters were rendered idividualy with thier own set of passes. Then there was also the scne itself to render with passes. Also take note to the extra glow pass for Felix the Robot.




These last two tasks utilise the sculpt deformer.

This first exampe give the arm a dynamic muscle that wobbles. A jiggle deformer was also used.
To be honest. It looks a bit wierd.



This example uses the scupt deformer to retain the stomachs mass when the back is leaning forward. Othrwise the stomach collapses inwards.



And I think that concludes all maya tasks for this year... well... year 1 anyway!

Note that week 1's maya tasks are further back in the blog.

Week 3 Maya Tasks

These two tasks were all to do with render layers and compositing.

These to composites are almost exactly the same. The first time we rendered all the passes in one render layer. The second time we seperated all the passes into their own render layer.



Here are all the passes

Diffuse


Occlusion


Flat Colour


Shadow (The alpha has been shown. Its also inverted, which is why its got a white background)


Specular


The second task was also using render layers

Here is the final composite




Diffuse


Occlusion


Flat Colour


Shadows


Specular






Here is a simple scene showing what all the Non Linear Deformers do.







On to Jiggle Deformers.

Here we have some very over exagerated flab under this guys chin!



A similar technique is used with this heart.






More Skinning. This time, with Rigid Binding. I found this far quicker and easier than painting. It actualy offers quite good results, considering how much quicker it was.





Week 2 Maya Tasks

A little late, but done now.

The 3D task.



The next two tasks utilise the wire deformer.










Lastly, the arm which was smoth bound and weights were painted.