Skinning. Here the arm is given a definite muscle and an elbow.
Some more tasks on Render layers and passes.
The Final Composite

Colour

Reflection

Matte

The matte pass was used to mask out the reflection pass, where it overlapped with the colour pass.
The main adition to this scene is the effects pass. In this example, some sparks are emmiting from the collision.

Diffuse

Depth

Effects

Flat Colour

Occlusion

Shadows

Specular

Too many render passes to display individualy. The main difference was in the technique. The two characters were rendered idividualy with thier own set of passes. Then there was also the scne itself to render with passes. Also take note to the extra glow pass for Felix the Robot.

These last two tasks utilise the sculpt deformer.
This first exampe give the arm a dynamic muscle that wobbles. A jiggle deformer was also used.
To be honest. It looks a bit wierd.
This example uses the scupt deformer to retain the stomachs mass when the back is leaning forward. Othrwise the stomach collapses inwards.
And I think that concludes all maya tasks for this year... well... year 1 anyway!
Note that week 1's maya tasks are further back in the blog.














