Halloween (1978 directed by John Carpenter) is probably the first horror film I've seen and I enjoyed it, although it wasn't scary. Ive been comparing reviews of this version with the 2007 remake. All reviews I've looked at on the original are positive. The film utilized a lot of moving camera shots to make the viewer feel as if they are the characters creeping around corners. Even when the camera isn't moving you are sometimes looking at the film in the eye of a character. A review by Tim Dirks from FilmSite.org, described the view of the camera as "seen from the subjective vantage point of the killer's or 'peeping tom's' eyes." This sense of spying reminds me of some of Edward Hoppers art work where the views are seen from a distance, usually divided by a window, into a place. looking at some reviews on the remake, they all seem to comment on that they gave the characters too much back story so that the mystery as to why the villain is killing is explained, which ruins the film. In a review from IGN Todd Gilchrist said that it "is about graphic brutality and absolutely nothing more."

Ive done the Maya tasks although I realise there are several differences and a few mistakes. (thats what comes from not watching the video tutorials)

Ok, I'm posting this image of the treasure chest but I've noticed some things that look odd. I will actually look and the videos to check that I haven't missed anything and will post an improved image later. Anyway, for some reason the the gold coins in my picture look like they are lit from underneath (this does not notice in the sample image) After investigating I found an area light underneath but I know thats not the reason why it looks the way it does as the intensity is way down low, so I can only assume that the gold shader is not quite right. perhaps I should look at the video tutorials once in a while. The gold doesn't look very bright on top either which is odd for a sunny day.
I also realise that the rivets are missing from the chest and I will add them later.
also the wood is coloured more that the sample image, I thought the scene looked cartoony anyway so i hope that doesn't matter too much.
I'm reviewing the animations we saw on Fridays Maya tutorials.
Kiwi and EX ET are two fun stories which both contain humour and even have their sad moment at the end. Although EX ET had a big twist at the end. The Windmill was more serious. All three contained a problem which needed to be solved (a creative child, a bird that couldn't fly and a village that stopped when the windmill stopped). They all concluded their stories in different ways emotionally. Kiwi had a sad ending although rather funny at the same time. EX ET ended cleverly with the feeling of being satisfied and The Windmill had a definite happy ending. These are three good examples of stories that are simple, simply explained but gripping at the same time. My favorite is Kiwi. The character was enjoyable to watch and the animation was brilliant, with a lot of little details.
Here are some tileable textures I made using the photos provided in lesson.
The beans was an absolute nightmare, both tiling and erasing all the white highlights. its not perfect, and I cant think of what use they would be to anyone... except for maybe a design of a table cloth...
This texture I remember being very difficult. i can see, looking at it now that it has a few rough edges, but is still perfectly tileable.

The brick texture was by far the easiest to tile. Just a few tweaks with the colour, erase a few scratches and aligning the divisions correctly.

Here is the completed Santa Hat using Maya's Fur. The tutorials ware surprisingly straight forward to follow. I have messed around with fur before and have been amazed at how all it requires is pointing, clicking and tweaking.

Here are some textures in Photoshop a while ago without using any photos, just messing around with filters etc.
These are not tileable though.


This wood texture is tileable, although not perfectly.
Ive been exploring even more websites. David Hilliard is a photographer who tries to "create order in a sometimes chaotic world". (http://www.davidhilliard.com/about.html)
All of his images are divided up into separate photos. most are divided into three although my examples are of two and four (just coincidence). The distance between the viewer and the focus of the picture relates to the emotional distance between characters.
This image shows two people and a dog in a friendly atmosphere and the view of the camera reflects that. The camera is leaning in just like the characters and makes you feel like part of the scene. This image is a complete contrast to Gregory Crewdson and Edward Hopper's work where they are quite distant from the subjects.

This image feels lonely as the main focus is the empty chair with the character next to it. The distance from the camera is far away. We feel as lonely as the character in the scene.

In this country and a lot of others, we read from left to right but in other countries, they read from right to left. This tree in this example leads you into the picture but so does the wall but because we read left to right and the fact that it covers a lot of the picture helps us read it in that direction. The tree stretch along the picture amplifies the distance.
I still haven't come up with any specific ideas for a scene but distance can be increased by streaming objects together and framing it in this way might be useful to know.
Three posts in one day thats a world record... for me that is.
I was talking to Jackie and she suggested that I look at meanings behind mirrors, as one of my images involves looking into a mirror, reflecting an entire room I found that depending on whats directly reflected in a room can be good or bad. ie if it is reflecting something good, it doubles, if it reflects something bad, it doubles. Mirrors can be used to make rooms look bigger by reflecting space. To be honest, i'm not sure if it has helped in anyway.